He estado golpeando mi cabeza en esto por unos días.¿Es posible dibujar un rectángulo encima de AVCaptureVideoPreviewLayer?
Quiero dibujar un rectángulo encima de un CALayer (AVCaptureVideoPreviewLayer), que resulta ser la alimentación de video de la cámara en un iPhone4.
he aquí parte de mi configuración;
//(in function for initialization)
-(void)initDevices {
AVCaptureDeviceInput *captureInput = [AVCaptureDeviceInput deviceInputWithDevice:[AVCaptureDevicedefaultDeviceWithMediaType:AVMediaTypeVideo] error:nil];
AVCaptureVideoDataOutput *captureOutput = [[AVCaptureVideoDataOutput alloc] init];
captureOutput.alwaysDiscardsLateVideoFrames = YES;
captureOutput.minFrameDuration = CMTimeMake(1, 30);
dispatch_queue_t queue;
queue = dispatch_queue_create("cameraQueue", NULL);
[captureOutput setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[captureOutput setVideoSettings:videoSettings];
self.captureSession = [[AVCaptureSession alloc] init];
[self.captureSession addInput:captureInput];
[self.captureSession addOutput:captureOutput];
[self.captureSession setSessionPreset:AVCaptureSessionPresetHigh];
self.prevLayer = [AVCaptureVideoPreviewLayer layerWithSession: self.captureSession];
self.prevLayer.frame = CGRectMake(0, 0, 400, 400);
self.prevLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
self.prevLayer.delegate = self;
[self.view.layer addSublayer: self.prevLayer];
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection {
[self performSelectorOnMainThread:@selector(drawme) withObject:nil waitUntilDone:YES];
}
- (void)drawme {
[self.prevLayer setNeedsDisplay];
}
//delegate function that draws to a CALayer
- (void)drawLayer:(CALayer*)layer inContext:(CGContextRef)ctx {
NSLog(@"hello layer!");
CGContextSetRGBFillColor (ctx, 1, 0, 0, 1);
CGContextFillRect (ctx, CGRectMake (0, 0, 200, 100));
}
¿Esto es posible? Desde mi código actual, obtengo impresión de "capa hola", pero la alimentación de la cámara no tiene un rectángulo lleno.
Cualquier ayuda sería increíble. :)